In Between is an indie puzzle-platformer that takes players through the five stages of grief.
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Story & Themes
- Have you ever experienced grief? If so, did the game do a good job of representing what that felt like?
- Were any of the puzzles too challenging? Do you think they were meant to cause frustration or irritation for the purpose of story? If so, do you think that's a justification for causing players annoyance?
- How did you feel about the ending?
Interests / Subjects:
COMPETENCIES / INTELLIGENCIES:
REGION OF ORIGIN:
Cannot be played online