Fez is a perspective-warping platformer by indie game company Polytron.
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Story & Themes
Gomez proceeds to wander through many connected worlds collecting pieces of the hexahedron with the help of a floating companion called Dot. The game's puzzles take full advantage of perspective manipulation. As the game progresses, strange symbols appear on walls and signs more and more frequently, and can be decoded by the player (if they're persistent).
There are no humans in the game, only abstract (sometimes gendered) shapes, which helps cut down on representation issues.
- Why do you think some of the game is in another language?
- What do you think the golden hexahedron is? Does it remind you of any other cultural or literary figures?
- There are a lot of mysterious background characters and images which allude to a big and complex world. Why do you think the writers chose to do that?
Action/Adventure, Platformer, Puzzle
Interests / Subjects:
Art (Painting, Drawing, etc.),
COMPETENCIES / INTELLIGENCIES:
REGION OF ORIGIN:
Cannot be played online