Fez is a perspective-warping platformer by indie game company Polytron.
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Story & Themes
You play as Gomez, a little white fellow with an oddly-shaped head. Gomez lives in a two-dimensional floating village with other little white blob people. One day he witnesses the destruction of a giant hexahedron, and is gifted a magical fez, which gives him the ability to see the world in three dimensions. The player can now rotate the world 90 degrees to the left or right at any time. While it's not being rotated, the world still appears to be flat.
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Gomez proceeds to wander through many connected worlds collecting pieces of the hexahedron with the help of a floating companion called Dot. The game's puzzles take full advantage of perspective manipulation. As the game progresses, strange symbols appear on walls and signs more and more frequently, and can be decoded by the player (if they're persistent).
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There are no humans in the game, only abstract (sometimes gendered) shapes, which helps cut down on representation issues.
Save Points
Fez autosaves, making it easy to quit playing at any time.
Difficulty
Fez is not a fast-paced game, and therefore a beginner could spend hours exploring the worlds without feeling pressured. The game has multiple endings, and a beginner may feel satisfied after reaching the first without feeling pressured to try again to get to the second ending. However, there are many secret puzzles which can be incredibly difficult to discover and solve. This has made Fez popular for beginners and hardcore gamers, alike.
Heads Up!
Violence The ESRB describes Fez as having some mild fantasy violence. Gomez can "die" by falling long distances or jumping into black holes, but he reappears immediately. There is no blood or gore.
Scary Imagery Fez has an air of existentially that is not overtly scary, but may spook very young players.
Conversation Starters
- How did you manipulate your environment to get through levels?
- Why do you think some of the game is in another language?
- What do you think the golden hexahedron is? Does it remind you of any other cultural or literary figures?
- There are a lot of mysterious background characters and images which allude to a big and complex world. Why do you think the writers chose to do that?