Far Cry 3 is a story-oriented first person shooter about a man stranded on an island with a group of pirates and slave traders.
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Story & Themes
The basic premise of Far Cry 3 is that Jason Brody, his little brother, and a group of friends are plane-wrecked on an island in the South Pacific that happens to be inhabited by slave-trading pirates. Jason is rescued by the Rakyat, the island's tribal people, who are interested in fighting off the pirates for their own reasons. Jason teams up with the Rakyat to rescue his friends, meanwhile endearing himself to them and eventually being accepted as one of their own.
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Far Cry 3's themes include family and vengeance, and particularly the way revenge can warp a person's character.
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While Far Cry 3 is widely praised as a very entertaining and mechanically brilliant game, it does have a fair amount of problematic content.
Save Points
The game saves automatically at intervals.
Heads Up!
Violence Far Cry 3 is extremely violent, and includes sexual violence.
Sex & Nudity There is a fair amount of nudity, one explicit sex scene in the first person, as well as a heavily implied rape.
Strong Language Strong language includes gendered slurs.
Substance Use There are several scenes where marijuana, alcohol, and harder drugs are referred to and/or used.
Discrimination Far Cry 3 has some pretty serious issues with racism. Although its creator claims that the game is a satire, many have pointed out that in the end, this was a) unclear and b) the game still reinforces negative stereotypes and tropes, particularly in regards to Pacific Asian Islanders and other marginalized Native peoples.
Conversation Starters
- There's a lot of problematic stuff going on with the Rakyat in this game. While the creator has said that it was all an attempt at satire, many feel that it was simply a continuation of the negative way different cultures have been treated in games (and other stories) for decades. At what point does satire simply not work? At what point does it only reinforce the status quo? What could the game have done differently to get its point across better, and less harmfully?
- Jason becomes progressively more violent as the game goes on. Did you see this as a necessity to win, or was it more of a product of his pain and desire for vengeance?
- The ending of the game has you choosing one of two options. Which one did you choose? Were you surprised at the outcome?