Fable is a series of quirky fantasy RPGs where players can choose a “good” or “evil” path, known for its dark humor.
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Story & Themes
Fable III follows the series' basic formula of controlling a "Hero" who rises to power while navigating various moral choices, though players may choose the Hero's gender. Players may also buy the deeds to houses and shops in order to make money, take odd jobs, and start a family.
While the violence in the series isn't particularly graphic, players may choose to hurt children and animals if they are embarking on the evil path.
Prostitution is present in all three games. Players, if taking the evil path, may buy a brothel and use it as a source of income, or in Fable III turn a local orphanage into a brothel. If taking the good path, players can choose to free the workers, and in Fable III, turn the orphanage into a boarding school.
One character, Reever, is implied to be sexually deviant (there are chains and handcuffs in his bedchambers, and defaced posters around the city say as much as well).
In summary, although sex is present in the Fable games, it is non-explicit, extramarital sex will generally be considered an “evil” trait, and there are consequences to failing to use protection.
- Were you ever uncomfortable with some of the evil actions your character could take? If not, why?
- Do you think Fable’s depictions of relationships is in any way realistic? All you have to do to make people fall in love with you is give them presents and make them laugh—might this be a problematic concept?
- Real life isn’t as black and white as the “good” and “evil” paths in Fable. Is there a way that the games might have been more realistic, or do you prefer knowing whether you’re doing the right thing?
Action/Adventure, Role-Playing (RPG)
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