EVE Online is a futuristic space MMORPG where players control ships and manipulate the economy in order to gain power.
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Story & Themes
Players start the game by choosing a character from one of these races. They must then build up their skills and abilities, choose a profession, and spend currency on ships and items. Leveling skills occurs in real-time—i.e., a player may leave the game after choosing a skill to learn, and the character will continue to learn that skill. Some skills can take a month or more to fully learn. Professions include mining, manufacturing, trading, salvage, piracy, defense, research, archaeology, combat, and more.
One aspect of EVE Online that makes the game a different experience from most MMORPGs is that griefing—the act of attacking, stealing from, or otherwise manipulating another player—is a legitimate part of the game. Only active, needless harassment is disallowed. This mechanic has come into play many times on a grand scale—for instance, in late January 2014, a huge battle broke out involving over 7,000 players. Hundreds of expensive and powerful ships were irretrievably lost. Players can also become pirates, enact Ponzi schemes, or play the market; the idea is for the gameplay to be as realistic as possible.
The fundamental themes in EVE Online are based on economics and strategy. There isn’t a story per se; the goal is to gain power, whether that be in financial strength, military dominance, or political prowess. Combat does come into play, but fighting isn’t necessarily the only means—or even the preferred means—of achieving power.
- It's possible to spend a lot of real money in EVE Online. Is it reasonable to continue to pay real money for entertainment value, or is there a point at which the cost outweighs the benefit? Where is your line?
- Do you think a game like this could be a way to simulate real life problems or situations without any negative repercussions?
MMO (Massively Multiplayer Online), Role-Playing (RPG), Simulation, Strategy/Turn-Based/RTS
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Must be played online