Dragon Age: Inquisition is the third installment in the Dragon Age series of high-fantasy roleplaying games.
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Story & Themes
Inquisition's main character, the Inquisitor, is fully customizable in appearance, gender, and voice. Players may choose to play as a human, an elf, a dwarf, or a qunari (large, horned people). They may also choose to play as a warrior, rogue, or mage, with further specializations available. The Inquisitor has acquired a strange mark that allows them to close dangerous "rifts" in the Veil, the barrier between the real world and the Fade. The Fade is filled with demons and spirits who are spilling out into the real world. The Inquisitor is tasked with fixing the problem.
Inquisition's central focus is on faith and religion. With three major religions coming into play, plus different sects and cults forming within them, it gets complicated quickly. Questions of what it means to believe, the place of organized religion vs. personal faith, and what basis in reality religious myths and stories have—and whether it matters, in the end—are all important concepts in the game. The Inquisitor is named a Herald of greater powers, and the player must decide whether their character believes they really are sent by the Heavens or not. Some characters ostensibly worship a different set of gods, adding further complexity to the issue.
The Inquisitor also has a group of companions and followers with different faiths, beliefs, and agendas. Different actions and decisions may garner approval among certain companions and disapproval among others. The Inquisitor can forge friendships and even start up a romance with a follower.
Players should note that none of these romance scenes include the actual act of sex, but rather the before and after. Many of these romances also include nudity, both male and female. No full-frontal nudity is depicted, but breasts and buttocks are shown.
There is also a large amount of mature humor in the game. Characters do not hesitate to joke about their own romantic escapades or flirt with one another. This dialogue varies in subtlety, but is no less raunchy than the sex scenes.
Lyrium is a fantasy substance that acts as a stimulant or steroid. Templars in the story must take Lyrium in order to increase their powers—this is sanctioned by the Chantry (the religious body in the game), but they do become addicted. One character attempts to stop taking Lyrium and must suffer withdrawal. The player can choose to support him or encourage him to begin taking the substance again.
Lyrium is a major plot point in that some Templars begin taking a stronger version of it, and the player must fight deranged, corrupted addicts. This is always discussed as a tragedy, and never a positive development.
- Do you think that it matters if a religious story is literally true or not? Is faith about things that actually happened?
- The Inquisitor fulfills a sort of Joan d'Arc role in the story. When your Inquisitor was named "Andraste's Herald," did you feel like you were lying about being sent by a greater force?
- Did you use people's belief in you as a way to do good even if your Inquisitor did not believe in Andraste? Was there space to believe in the idea, even if you did not believe you had literally spoken to Andraste?
- Do you feel like the Inquisition was a force for good? If led by a different person, might the Inquisition make some very different decisions? Do you think it's right for any one person to have that degree of power?
Action/Adventure, Mystery, Open World, Puzzle, Role-Playing (RPG)
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Art (Painting, Drawing, etc.),
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