Diablo III is a dark fantasy RPG where the player must fight hordes of enemies using increasingly powerful abilities and items.
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Story & Themes
The player character, who can be chosen from a number of different classes, is visiting a small town called Tristram, the setting of the original Diablo game. Deckard Cain, a familiar character, and his adoptive daughter Leah are searching the old cathedral when a falling star strikes. Leah and the hero must venture into the monster-filled cathedral to rescue Cain. In this pursuit, the two also encounter the angel Tyrael, who has cast off his angelic nature in protest against the actions of the other angels, who have abandoned humanity to demonic forces.
The hero must defeat other major demons who have descended upon mortal realms and seal them within the Black Soulstone. The Hero's actions backfire, however, when they are betrayed by an old friend. They must then travel to Heaven to stop Diablo from invading.
- There is a great deal of Judeo-Christian imagery in this game. Do you think it is appropriate to use this imagery for a fantasy setting? Is it respectful?
- Do you think demonic possession might be scarier for people whose religious traditions contain a lot of stories about possession?
- Do you think the use of Judeo-Christian imagery would be a more or less complicated issue if the game was not made by a traditionally Christian culture? Are there elements of cultural borrowing in other senses (for example, the area that resembles Persia) that made you uncomfortable?
Action/Adventure, Party/Group, Role-Playing (RPG)
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Can be played online