The Dark Souls series (and its spiritual predecessor Demon’s Souls) are action RPGs which are known for their difficulty and old-school design philosophy.
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Story & Themes
The Souls series seems to be pretty big on being cryptic. Much of the story isn't really spelled out, instead being merely hinted at in scraps of information gleaned from item descriptions and conversations with NPCs.
Dark Souls and Dark Souls 2 have very similar stories for reasons that can't be explained without spoiling some plot points. In both games, basically the player character has been cursed with Undeath as many others have been in each game's respective era. The Undead can never truly die, and are forced to feed on souls in order to maintain their sanity. It is said that in a far off land, there exists a way to put a stop to the Undead curse. And so, feared by humans, the Undead are drawn there like a moth to a flame
Save Points
The game autosaves extremely often as a way to stop the player from attempting to reload the game when something bad happens. It is possible to quit the game (which also triggers an autosave) any time that you aren't actively engaged in combat. The option to quit the game is disabled when you are invaded, but invasions are usually over pretty quickly, and invasions seem to automatically end after about 10 minutes if neither player has died. Of course, if you're in a hurry you can just jump off a cliff or something to end the invasion.
Difficulty
The game doesn't offer much in the way of tutorial or explanation, and it's unforgiving. It's pretty difficult to play.
Heads Up!
Violence Games in the Souls series are Action RPGs, but the RPG part is pretty much limited to deciding how you will go about killing your foes. However, although many of the enemies you will fight look roughly like people, none of them are actually human, strictly speaking. The vast majority of human-like enemies have a decayed, zombie-like look to them. That said, the main point of these games is violence, medieval-style.
Scary Imagery In addition to zombie-looking warrior types, you will also encounter dragons, basilisks, giant spider-people, cyclopean bipedal hippo-like
Sex & Nudity If you take all of your character's armor off, you will see them in their underwear.
Online Community
The Dark Souls community is rather interesting. The lack of direct communication options means you'll almost never hear from other players unless you make such a strong impression on them that they feel the need to send mail to your account on whatever network you're using to play the game on. Players can leave messages on the ground which will randomly appear in other players games, giving others generally helpful hints. The messages are composed of pre-written sentence fragments, so it's impossible to give anything too specific away or to write anything lewd that is very explicit.
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Sometimes, the messages are deliberately misleading in a way that will lure the player into dangerous or deadly situations. It can be kind of fun trying to figure out which messages inciting you to jump off a cliff will legitimately lead you to treasure, and which will just lead you to jumping off a cliff.
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It is possible to engage in cooperative play, being summoned to other players' games in order to help them defeat a boss or progress through a particularly difficult part of the game. Summoned players tend to be genuinely helpful the vast majority of the time. The phrase "jolly co-op" seems to be used a lot on the internet when referring to this part of the game.
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It is also possible to engage in PvP. There seems to be a widely agreed upon code of honor for PvP in Dark Souls:
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1. Do not heal during a duel.
2. Bow to your opponent before starting the fight. Give them time to do the same, and to buff their weapon if they so choose.
3. Try to make it a fair fight. Don't ambush your opponent, don't engage them while they are busy fighting something/someone else, don't try to lead them into groups of enemies or environmental hazards, etc.
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However, it seems as though a good portion of players completely disregard these guidelines, and there are sections of both games that seem to be designed for underhanded play. In Dark Souls and Dark Souls 2, there are NPCs that will reward you for defending their territory as part of a small army of attacking NPCs. In Dark Souls 2, it is possible to booby-trap these areas, giving the defending player an even greater advantage.
Conversation Starters
Does the fantasy violence in Dark Souls II seem less disturbing than realistic games (not based in fantasy worlds)?