Braid is an indie platformer with an emphasis on solving puzzles.
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Story & Themes
After the game is completed, additional information is unlocked that adds a level of interpretation and further ambiguity. No matter how players choose to understand the game's meaning, a prevailing theme is the idealization of one's partner or women in general. Tim has created an idea of the princess in his own mind and views her as perfect even though he doesn't know her. As the ending suggests, this false personification of other people is highly damaging to both the person being superficially understood as flawless and the one having these perceptions.
- What do you think of the time travelling/reversing mechanics? Do you think they tie into the overall story?
- What messages is Braid trying to convey? Why would the creators choose to focus on these concepts?
Action/Adventure, Platformer, Puzzle, Side-Scroller
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Cannot be played online