Animal Crossing: Wild World is the second game in the series of family-friendly simulation games by Nintendo.
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Animal Crossing: Wild World for DS continues the social simulation format while expanding some item options and activities and adding the ability to play wirelessly with four other players at a time.
The game can be saved at most times by simply talking to the dancing statue outside of your avatar's home. However, because Animal Crossing accounts for the passage of time even while it's off, a player might be tempted to keep playing in order to wait for a special event.
Animal Crossing: Wild World carries the series tradition of being accessible for players of all ages.
Strong Language Characters might occasionally fart or bonk each other on the head with cartoon butterfly nets or mallets.
Consumerism Making and spending money is a big part of the game, but it's not real money.
Players can visit the villages of other players through Nintendo Wi-Fi Connection, but only if they already know each other. Parental controls can be activated.
- What makes basic chores more satisfying in the virtual reality of the game than in real life?
- What are the pros and cons of hanging out with friends in your game instead of in person?
- In the game, you must earn money before you can go shopping. However, methods of earning money are not always realistic. Do you think this is a good lesson for kids?
- How do you feel when two of the in-game characters are having a disagreement?