Amnesia: The Dark Descent
Amnesia: The Dark Descent is a survival horror game set in 19th century Prussia.
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Story & Themes
It turns out that Daniel was once a member of an archaeological expedition to Africa, where he found a mystical orb in a tomb. Upon bringing the orb back to England, he began experiencing nightmares. People began to die after coming into contact with the orb. Daniel received a letter from a Prussian baron, Alexander, and traveled to the castle when Alexander promised he would help rid Daniel of the shadow plaguing him. Unfortunately, it was all a lie; Alexander was, in reality, an otherworldy creature himself who wanted to use the orb to return home. He also needed vitae, a substance harvested from humans in pain. Alexander employed the desperate Daniel as his personal torturer.
After Alexander’s betrayal, Daniel decided to drink an amnesia potion himself in order to atone for his sins and escape the burden of his own memories.
Throughout the game Daniel must avoid running into mysterious beings that inhabit the castle, or else his “sanity” decreases; his vision blurs, he begins shaking, and he breathes heavily. Sanity can only be increased by lighting a lantern or candle, and darkness makes it worse. There is no fighting in Amnesia. Daniel has to hide in shadows (at the cost of sanity) or run away from monsters.
- Do you think people can be redeemed, even if they have done terrible things?
- Does your opinion change if those people don’t remember what they’ve done?
- Do you think this kind of story—in which the resting place of a dead person is defiled—is meant to warn people about a societal taboo? What might be some reasons we don’t want people disturbing graves or tombs?
Mystery, Survival Horror
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Cannot be played online