Batman Arkham Origins: Blackgate is an action-adventure game featuring Batman and other recognizable DC comics characters.
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Story & Themes
Batman Arkham Origins: Blackgate takes place in the Blackgate Prison complex in Gotham City. Batman is tasked with freeing the prison from the Joker, Black Mask, and Penguin, each of whom control one section of the prison after a mysterious explosion.
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Meanwhile, Catwoman, who is also imprisoned, plays games with Batman by lying about the status of the hostages. It's clear that she has her own agenda.
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The game features a young Batman meeting several key players in Gotham for the first time, including Catwoman, Bane, and (the future) Commissioner Gordon.
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Batman Arkham Origins: Blackgate's themes include ethics (Batman does not kill), trust, and gray area morality.
Heads Up!
Violence While Batman does not kill his enemies (he knocks them out and sends them to prison), the game is still fairly combat-based. It is also implied that Batman's enemies are perfectly willing and capable of murder.
Scary Imagery The game is fairly dark, both literally and figuratively. Characters like the Joker and Solomon Grundy (criminally insane and a zombie, respectively) may be pretty scary for some players.
Sex & Nudity Some mildly suggestive dialogue occurs, as well as suggestive clothing.
Strong Language Some moderately strong language may be encountered, including some gendered slurs.
Substance Use Some tobacco-smoking occurs.
Conversation Starters
- Batman does not kill, but still engages in a great deal of combat that ends in enemies being knocked out. Essentially there isn't much difference between killing and knocking out; the difference is semantic, rather than mechanic. Do you think it still makes a difference in the gameplay?
- Would you have felt differently about the game had Batman killed his rivals?
- Does the fact that all characters in the game are "pretend" make this entire conversation irrelevant?