Game of the Year

This year we came up with a game for each console that we think represents the best of what 2015’s games have to offer. They might not all be family-friendly games, but they represent our editors’ favorite picks.

Thanks for following Pixelkin throughout one of our best years ever. We love you readers and we hope you’re just as excited for 2016 as we are.

Happy holidays!

-The Pixelkin Staff

Rise of the Tomb Raider

I’m a sucker for a good story, and so many games have weak stories that when I find a good one I’m always surprised. Rise of the Tomb Raider continues the awesome narrative that started in the reboot in 2013. Lara has obviously been changed by the events in that game, but she’s still not completely sure who she is yet.

In this game she finds herself following a quest that her father was on before he died. Everyone thought he was crazy, but after what she witnessed during the first game, she’s changed her mind. She becomes so obsessed with what her father was doing that she can’t hear or even see reason from her friends.

But the reality of the situation is that her father really was onto to something and she’s determined to see it through even it means leaving her loved ones behind. She ends up finding herself up against a large almost military operation that’s looking for the same thing she is. But one of the beauties of this story is that though these people are obviously Lara’s enemies, they have their own motives that stem from beliefs that aren’t really evil in nature.

Lara CroftGameplay-wise, it’s Tomb Raider, and I’ve always loved Tomb Raider. In this game Lara goes to so many disparate and beautiful locations that when the camera pans back to show you the full extent of the scene it’s so massive and beautiful that you can’t not want to explore it.

Rise of the Tomb Raider places a bigger emphasis on combat, but it’s pretty much the same as the last game—you’ve still got all your weapons and skills. Artifacts and notes give you more insight into what happened as well as what’s currently going on, so you understand those enemies a little bit more throughout the game. Survival instinct is back from the previous game to give you an edge in combat so you can take enemies out more easily.

But my favorites are still the “tombs,” where the puzzles are. I love being stumped and wandering around wondering what I’m supposed to do next and then that aha moment comes and it’s so satisfying. And the escape sequences are just so well done. You’ll be running like mad jumping or sliding through an area and the game does this great thing where it goes into slow motion and the tension that builds through that moment and the subsequent joy that happens after you make it is just…it’s one of the best experiences I’ve had gaming.

And of course Lara is awesome. Crystal Dynamics and writer Rhianna Pratchett have transformed her from a character that I pretty much hated into a character that I can not only relate to, but to one I really like. Except she’s way better at jumping and climbing mountains than I am. Ultimately that connection that I feel with Lara is why love Rise of the Tomb Raider so much.

– Nicole