When I started my teaching career 15 years ago, a scenario in which teachers and their students were engaged together playing popular commercial video games sounded like a cool but highly unlikely idea. Recently, however, ideas and paradigms began to shift. Academics like James Paul Gee began to pay close attention to popular video games, considering them through the lens of learning theory. Researchers like Kurt Squire and Constance Steinkhueler began to explore the possibility of using popular games such as Sid Meier’s Civilization in an instructional capacity. Even noted game designers like Raph Koster suggested that rather than consider games digital diversions we should look at them as master teachers that make learning fun. Read More
Lucas Gillispie has been an educator for nearly 15 years, working as a high school science teacher for ten years before taking a position as a district-level instructional technology and media coordinator in southeastern North Carolina. Lucas holds a MS in Instructional Technology from the University of North Carolina Wilmington where he completed thesis work researching the effects of a 3D video game on middle school students’ achievement and attitude in mathematics.