I saw the Eco game at PAX Prime 2015, and I really liked it. It’s a “society simulator,” which means it aims to give players an experience that is not unlike living in the world.
The idea is that a meteor is gong to hit the planet in 30 days. You, along with your group of real people, are tasked with saving the planet. You have to develop your world’s technology to the point where you can deflect the meteor. But you have to steward your resources wisely so you don’t kill off the planet trying to save it. All this involves passing laws to protect the environment while developing your technology. Read More
Games can be a huge boon in the classroom—or not. It’s not always easy for teachers to find good games. Even if a game is a good learning tool, teachers may need help and training to deploy the game in the classroom. Today the Extra Credits website announced the official launch of their new curation channel, Extra Credits EDU, on Steam. The channel’s aim is to help teachers unlock the huge educational potential of games in the classroom. (The channel has been in beta testing for a while.) Read More
A book about games and learning was released in April, and it’s getting a lot of attention. The Game Believes in You: How Digital Play Can Make Our Kids Smarter is by Greg Toppo, USA Today’s national education reporter. Toppo rounds up the history and current thinking on the learning value of games. The book is well written and accessible for parents. As Toppo says in the prologue, “This is the story of a still-unfolding drama, the tale of a small, mostly unconnected group of visionaries who, for the past forty years, have been pushing hand controllers—and control—to students…they’ve searched for ways to make learning more rigorous, more, sticky, and more fun.” Read More