A few weeks ago, Groundspeak hosted the Pixelkin staff at its super-cool Geocaching HQ in Seattle’s Fremont neighborhood. We learned all about Geocaching, the amazing game of high-tech treasure hunting,…
Oculus Rift is a virtual-reality gaming headset that makes you feel as if you are in another world. It’s the first virtual-reality system that’s on track to be widely available to…
Games can be heart-pounding, but if you’re feeling the burn without leaving your chair, something’s wrong with the way you play. While most people think that they’re not at risk for orthopedic injuries in the comfort of their own homes, you can develop a painful condition without leaving your desk—and if you never leave your desk, you’re at greater risk. Here are three of the most common gaming injuries, with some tips for keeping yourself pain free.
Most parents are aware that games can be used as educational tools, but many still don’t realize that games are instruments for promoting social responsibility, empathy, and justice.
These important aspects of games are nurtured by a great organization called Games for Change (G4C). Every year G4C produces a conference called the Games for Change Festival. All the big players in the games-for-change world gather to further an awesome misson: “facilitating the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts.”
Wednesday night was the awards ceremony, and here are the three winners: Read More
A couple of weeks ago, I sat down with Matt Hooper, a Seattle attorney who represents video game and media clients. Matt has a strong interest in “games for good”—video games that promote learning, health, and social justice—and he speaks often about games to scientists, business leaders, and educators. In 2013 he won a Telly Award for one of his presentations.
When I arrived at a downtown Starbucks for our interview, Matt was playing Plants Vs. Zombies on his phone.
Pixelkin: Did you play video games when you were young?
Hooper: I had a Nintendo when I was about nine to 13, but other than that I didn’t play many video games at all. I only really got involved in the video game space when I moved to Seattle a few years ago. Prior to that, most of my work was internet-based or film-based. I was in L.A. for 26 years and northern California six or seven years and then came to Seattle. Read More
Constance Steinkeuhler is a professor at the University of Wisconsin-Madison and co-directs the Games+Learning+Society (GLS) center at the Wisconsin Institute of Discovery. Professor Steinkeuler has earned a PhD in Literacy Studies, an MS in Educational Psychology, and three additional degrees in Mathematics, English, and Religious Studies. She researches cognition and learning in games, and she designs games.
Recently, she graciously answered some questions for our Get Connected Gamer Profiles series. Thanks, Professor Steinkeuhler! We wish we could be in Madison for this year’s Games+Learning+Society Conference, which will be held June 10-13.