[Review] Civilization: Beyond Earth

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Civilization: Beyond Earth is both familiar and completely new. I grew up playing the Civilization series, with its pseudo-historical war, economics, and diplomacy. Sure, some of the history was unrealistic (Gandhi was aggressively militaristic, and Cleopatra and Columbus could make trade agreements with one another), but the basics were there. I was given an exciting introduction into Earth’s history of civilizations and a set of economic rules to work with that helped my young self get some grasp on why leaders make some of the decisions they do. Beyond Earth is based on those same economic rules, and indeed follows basically the same format as previous iterations of Civilization. The only fundamental difference lies in the naming of things; instead of oil refineries, you create Xenomass Wells. Instead of building the Great Pyramids or sending a shuttle to the moon, you build an Ectogenesis Pod and a Holon Chamber. Read More