co-op

Divinity: Original Sin Is One of the Best Co-op Games for Couples

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Seven months and 80 hours later my partner and I finally put down our PS4 controllers in triumph to watch the end credits roll on Divinity: Original Sin Enhanced Edition.

We have played many cooperative games together over the years but none have enthralled both of us quite like D:OS. Its rewarding tactical combat system, huge world, and most importantly, a story that weaves together both characters equally kept us invested in one of the best cooperative gaming experiences we’ve ever had.

Divinity: Original Sin was part of the new wave of Kickstarter indie games back in 2013, riding the explosion of successful multi-million dollar campaigns like Project Eternity, Wasteland 2, and the Double Fine Adventure. The common thread through most of these campaigns was nostalgia. Indie developers wanted to bring back niches genres that weren’t popular with major publishers, such as point and click adventures, and tactical computer role-playing games. Two of my favorites.

Divinity’s campaign was a big success, releasing in 2014 on PC. As a fan of classic PC RPGs like Fallout 1-2, Baldur’s Gate, and Planescape: Torment I immediately devoured it. While it definitely fits the mold of a classic cRPG, Divinity goes beyond what I expected. It takes its open-world cues from the even older Ultima series and adds gameplay functionality that’s closer to actual tabletop Dungeons & Dragons than anything else.

A year later, in 2015, it released on consoles with an Enhanced Edition upgrade. It would be several years before we finally caught up with modern consoles and I considered giving it a replay, this time cooperatively with my partner

I was unsure it would be a good fit for us. Until then we’d enjoyed quicker, easy-to-digest co-op games like Diablo 3 and the entire Borderlands series. Divinity: Original Sin is a huge, dense, lengthy RPG that refuses to ever hold your hand. Yet we completely fell in love with it.

It Takes Two

Want to pick a lock and steal from someone’s home? Go for it! Want to murder everyone in sight? You can certainly try. Just want to head into a dungeon and find some sweet loot? Now we’re talking!  These things have all been done before, and done well, but Divinity: Original Sin puts a unique cooperative spin on everything. One character can distract a guard while another sneaks past. One can be in the middle of a lengthy dialogue session with a dangerous cult leader while the other can get into a battle with mutated plant life outside of town.

The seamless split-screen opens up the possibilities in an already player-driven world, allowing couples to join forces or separate to do their own thing as much as they want.

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The story focuses on two main characters who are equal in every way. Instead of having a second player tacked on as a sidekick or hireling, both are Source Hunters, essentially federal agents who hunt down dangerous magic users in the fantasy world of Rivellon. In Single Player you customize both of them at the beginning. Obviously in multiplayer we each get to choose and make our own Hunter. My partner created a mage who specialized in Fire and Earth magic, while my rogue wielded a bow along with some useful Witchcraft abilities.

While both characters begin the game as blank slates, we’re given numerous opportunities to flesh them out. Throughout several key moments in the story, our characters indicate they wish to chat. We had some fun roleplaying our characters with each other. Our responses earn points towards various personality traits, such as Romantic vs Pragmatic and Forgiving vs Vindictive. These traits don’t influence the game much (a +1 to a minor skill or so) but do wonders to bring our characters to life.

These moments are also baked into the single player, leading to some challenging exercises in juggling multiple character roles. Divinity is built from the ground-up for two player co-op, but playing single player is equally viable thanks to its carefully tuned turn-based combat.

You Have My Sword

Combat in Divinity is challenging and complex, which are not typically hallmarks of a good couch co-op game. It’s completely turn-based, with characters receiving a pool of Action Points each turn. Everything from moving to attacking to casting spells costs a certain amount of AP, along with putting spells and abilities on cooldown. Learning how and when to use skills is paramount.

Even more challenging is that characters don’t automatically learn new skills when they level up. Skill books must be found or purchased from vendors. This grants total customization to how we want to play our characters, but can be overwhelming in the beginning with so many options available.

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Complexity brings perseverance, and Divinity’s combat is very rewarding. Many abilities can be combined with the environment for satisfying effects. Cast a lightning bolt on a puddle to create an electrified zone that stuns anyone inside. Shoot a fireball into some oil barrels and watch the gigantic explosion that sets the ground aflame. Coordinating together is the only way to win many battles. Nearly every turn we had to discuss how best to utilize our abilities in any given situation, like the best cooperative board games.

I’ll never forget the time I lost my characters midway during a battle with some nasty giant spiders in the desert, only to have my partner pull us through with careful coordination and strategic planning. What seemed like a quick reload turned into an epic comeback as she gradually prevailed, and we cheered together at the end.

Thankfully Divinity’s battles prioritize quality over quantity. Many RPGs, particularly Japanese RPGs, are plagued with repetitive random battles designed to gradually drain your resources. In Divinity all enemies are visible directly on the map, and they’re relatively few and far between. Individual battles last much longer but are also much more meaningful, which is more how tabletop D&D operates than many hack and slash video games.

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Divinity’s huge world and length can be off-putting for many couples. Eighty hours is incredibly intimidating if you want to see it all the way through. If you do the math we averaged only about three hours a week, and that was typically long sessions on weekends.

Firing up the game became like our weekly D&D adventures (shameless plug): getting together once a week to unwind and play the next phase of a story together. The familiarity of jumping in to accomplish the next tasks at hand – rescuing an imprisoned witch, avoiding deadly patrols in a mine, helping a sentient wishing well find his brother – provided a strong sense of purpose and organic narrative throughout many weeks and months.

Completing Divinity: Original Sin has left a temporary void in our gaming schedule. Yet we’re also excited to jump into Divinity: Original Sin 2 when it launches on consoles this fall. I’m sure it will take us another 6+ months to finish. I wouldn’t have it any other way.

stardew valley

Stardew Valley Creator Teases Multiplayer Update “in About a Month”

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Stardew Valley solo indie developer, Eric Barone, dropped a quick update via twitter on the highly anticipated multiplayer update. It looks like the free multiplayer patch should be arriving next month on PC.

The most recent news on Update 1.3 was posted back in mid February. Multiplayer has been in internal beta for most of this year. Barone has partnered with indie publisher Chucklefish to help add online multiplayer functionality to a game that was originally designed for single player.

It’s unclear whether the tweet references the previously mentioned beta or an official patch release.

Multiplayer will allow for up to four players to build a single farm together. One player will act as the primary host, who decides when to trigger events and when to sleep for the evening. Joining players can build cabins for themselves. Note that the game will no support local or split-screen multiplayer, though you will be able to connect via LAN, and online.

Chucklefish and Barone have previously announced that the multiplayer update will come first to PC, then to Switch, then finally to PlayStation 4 and Xbox One.

Stardew Valley was one of Pixelkin’s Games of the Year in 2016. Its charming, pixelated art hearkens back to classic gaming era of the 90s. Its low-res appearance belies an incredibly deep, lengthy experience with lots of intricate gameplay features, like real-word seasons, multiple NPCs to date, a full developed town, a huge amount of farming and livestock options, and a gigantic dungeon to explore.

Stardew Valley originally launched on PC in 2016 and became one of the best-selling titles on Steam. It arrived on PlayStation 4 and Xbox One later that same year. It released on Nintendo Switch last fall, along with the announcement that the Switch would be the first console to receive the multiplayer update.

Stardew Valley has been rated E for Everyone.

runaways

The Runaways Join the Lego Marvel Super Heroes 2 Roster

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The latest character DLC for Lego Marvel Super Heroes 2 adds the Runaways. The character and level pack adds the characters and a new level from Brian K. Vaughn’s beloved young adult Marvel series. It’s available now for $2.99, or as part of the Season Pass ($14.99).

The Runaways Character and Level Pack adds seven new playable characters from the comic series: Nico, Chase, Alex, Karolina, Molly, Gertrude and her pet Velociraptor Old Lace. The Runaways are a group of burgeoning super-powered teens who find out their parents have formed an evil cult called The Pride. It’s a fantastic series that was recently adapted into a TV series on Hulu.

The new level represents the climactic finale and showdown of the original series, at the undersea Marine Vivarium.

The Season Pass includes all past and future DLC. Thus far it includes three character and level packs: Guardians of the Galaxy Vol. 2, Black Panther, and Cloak & Dagger, as well as three smaller character packs: Champions, Out of Time, Agents of Atlas.

Lego Marvel Super Heroes 2 launched last fall as the long awaited sequel to 2013 Lego Marvel Super Heroes. It features an all-new story that pits a huge roster of Marvel heroes against the time-traveling shenanigans of Kang the Conqueror. It’s a great LEGO game, though sadly, like the Marvel Cinematic Universe, it’s completely devoid of X-Men.

LEGO Marvel Super Heroes 2 is rated E for Everyone. It’s available for PC, Xbox One, PlayStation 4, and Switch.