wildfest

Hearthstone’s First Event of 2018 is Wildfest

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Wildfest is Hearthstone’s first event in 2018, running February 19 – March 11. It focuses on the Wild format (as opposed to Standard), changing the Arena and adding new Tavern Brawls.

Beginning Feb. 19 the Arena mode will include cards that are exclusive to the Wild format. Wild includes cards from all expansions and card sets, whereas Standard only includes the most recent card sets (as well as the basic/Classic cards). Note that if you have an ongoing Arena run you’ll want to complete it before Feb. 19, as all Arena games will be automatically retired when Wildfest begins.

Wildfest will also add two new Tavern Brawls, also focusing on Wild.

Venture Into the Wild gives you a hidden, pre-constructed deck from the vast pool of cards in Wild. You can select the class, but not the cards. The decks will change each week that Wildfest is running, and allow you to play with a large variety of cards you may have never seen.

The Wild Brawliseum adds another Arena mode, requiring an entry fee of Gold or real money to enter. Players build their decks using Wild cards. Otherwise it’s the same as a standard Arena battle as you try to hit 12 wins before losing three times. The rewards are the same as a standard Arena run. The first time you play in The Wild Braliseum the entry fee is waived.

Hearthstone will be receiving some Ranked Play changes starting March 1. Read the full details here, and the biggest changes below.

  • Your reset will not be based on the stars you earned over the season. Instead, you’ll reset to four ranks below the highest rank you achieved during the season.
  • Players at Legend reset to rank 4, 0 stars.
  • All ranks will have 5 stars.
  • Starting in March, you will no longer earn the monthly card back by reaching Rank 20. Instead, you can earn each season’s card back by winning 5 games in Ranked Standard or Wild at any rank.

Hearthstone originally released in 2014 and sees several major expansions, updates, and patches each year. It’s available on PC as well as mobile devices.

trove

Minecraft-like MMO Trove Reaches 15 Million Players

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Trion Worlds has announced that its free-to-play, voxel-powered MMO Trove has surpassed 15 million players worldwide.

“Trove has been a labor of love for us here at Trion,” said Scott Hartsman, CEO of Trion Worlds. “The team has been pouring their hearts and souls into the game since 2013, and we couldn’t be more proud of them in hitting this milestone. We have a lot of awesome in store for Trove, and we want to thank the community for taking the ride with us. We owe it all to you!”

Trion Worlds has been tracking various stats since the game’s launch, and compiled some fun statistics below:

  • 6,584,382,807 Blocks Placed
  • 10,234,600,287 Blocks Destroyed
  • 237,203,112 Quests Completed
  • 4,520,061 Dragon Mounts Unlocked
  • 352,837,481 Clubs Entered
  • 119,881,221 Piñata Parties Thrown
  • 161,977,123.98 Lifetime Hours Across All Players
  • 18,490.54 Lifetime Years Across All Players
  • 184.91 Lifetime Centuries Across All Players

Trove’s open beta began in 2014, and launched on PC in 2015. It arrived on PlayStation 4 and Xbox One late 2016 and expanded to China last year. It’s coming to Japan this year and is currently available in eight different languages, with more on the way.

Trion Worlds has teased large content updates coming in 2018, including one that will “change the Trove universe in an enormous way that no one will expect.”

Trove is free to download and play on PlayStation 4, Xbox One, Steam and TroveGame.com. It’s rated E for Everyone.

 

dauntless

PAX South Preview: Dauntless is Part Destiny, Part Monster Hunter

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Dauntless either has terrible timing or brilliant timing. Indie developer Phoenix Labs had one of the largest booth at PAX South to show off their free-to-play monster hunting game. The booth lie in the shadow of the even larger Capcom booth, whose gigantic Rathalos statue beckoned people to play one of the biggest releases of the year: Monster Hunter: World. Dauntless offers a much more streamlined – and more importantly free alternative to the niche hunting genre.

“We’re big fans of the hunting genre,” said Reid Buckmaster, combat designer for Dauntless. “We wanted to bring together elements of games we all enjoyed to build the ultimate co-op game that we at the studio always wanted to play. We’re using elements from Monster Hunter, but also gameplay loops from Destiny.”

After several crashes on the demo PC I finally loaded up into a mission with a group of three other hunters, called slayers. Four weapon loadouts were available, and I chose the war pike.

Dauntless uses an easy to understand combo system with two attack buttons, as well as a special attack that varies depending on the weapon. My war pike could focus a laser beam, while the dual blades could either be hurled to close the distance, or used to vault away from a monster to avoid danger.

Combos are quickly accessible from the pause menu, teaching me basic strategies for getting the most out of my weapon – button mashing only gets you so far.

“We want to push players to switch between the weapon types,” said Buckmaster. “Players should want to feel like they have a main weapon, but be able to quickly switch out depending on their party composition or the encounter.” There are five weapons currently available: sword, hammer, axe, dual blades, and the war pike. A sixth weapon is being planned for open beta.

The four of us landed on a floating island to begin our hunt. The islands are relatively small zones and contain a number of gatherable resources and plants, which can then be used to craft potions and items back in the hub town of Ramsgate.

As in Monster Hunter we were given a time limit to hunt the monster. “We’re shooting for an average hunt time of about 15 minutes,” said Buckmaster. “If you have the right gear and really know your way around, you could finish one as quickly as five minutes.”

We stuck together and soon found our prey: Skarn. Skarn was a large four-legged dinosaur monster equipped with giant plates of rocky armor. It could knock the armor off and use it as a weapon, or slam the ground and cause rocky spires to jut out and impale us. The four of us surrounded it and began hacking it up, getting knocked around in the process. A big part of the strategy is learning to read a behemoth’s attack patterns and weaknesses, and a live demo on the show floor isn’t the ideal way to tackle it.

dauntless

Skarn retreated to a different area, giving us some breathing room to apply healing before chasing after it. There were some glowing blue outcroppings on the ground we could activate for an additional healing font. We also came equipped with several healing potions. If someone went down we could revive them, provided someone else distracted the monster away.

Sadly the behemoth ended us before we could take it down, though we gave it a valiant effort. Monsters scale with the number of players, and Skarn represented a Tier 2 behemoth. Normally it would not be the first monster you face.

Skarn is one of 18 behemoths currently available in the closed beta, spread out over five different difficulty tiers. The starter monsters at Tier 1 are easier versions of other behemoths, while a few later behemoths repeat the base monster designs but with different coloring and attack patterns.

Fighting behemoths is more than just trying to kill them. Targeting specific body parts and destroying them will nullify some of the monster’s attacks, as well as rewarding you with that body part. Body parts are used to craft more powerful weapons and armor, which in turn allow you to hunt more dangerous prey.

Dauntless is currently in closed beta, with an open beta arriving this summer on PC. Since it’s going to be free to play, Phoenix Labs admits that the open beta will essentially be a soft launch. “For open beta we’ll have the outline of our campaign,” said Buckmaster. “The goal is to have a full story campaign with voice acting and cutscenes. It’s not unlike Destiny where the 10-15 hour campaign shows you the ropes and gets you into the universe. Beyond that you’re grinding out for better stuff and going for the top accolades.”

dauntless

Phoenix Labs promises the game will remain free to play, with no pay-to-win elements. “We are very firmly against pay-to-win type mechanics,” said Buckmaster. “You won’t be able to purchase anything that will affect your gameplay. The only things available to purchase will be cosmetics, like designs for flares and armor.”

Dauntless is planned for a PC launch initially, but Phoenix Labs are eyeing console releases for the future, though no consoles have yet been announced.

Can Dauntless survive now that many hunting fans are knee deep into the recently released behemoth of the genre, Monster Hunter: World? “The hunting genre has been pretty niche and sometimes difficult to get new players into,” said Buckmaster. “That’s something we wanted to do focus on with Dauntless – having a really inviting game that has depth, but easy enough to jump into and start hitting buttons.”