You can count on several things in life, like death, taxes, and a new Call of Duty game. Er, I mean Battlefield. The one with the vehicles. Today Electronic Arts…
Destiny 2 developer Bungie has been in full damage control-mode following a recent controversy regarding hidden XP scaling. In a lengthy blog post developers Luke Smith and Chris Barrett pledged to do better with communicating any future fixes and changes.
— Bungie (@Bungie) November 29, 2017
“Our team has been reading feedback and working on updates to improve the game. We’ve also been reading some tough criticism about our lack of communication, and we agree we need to be more open,” states the blog post. “We know it’s frustrating when there isn’t enough of a dialog with the development team. You have our commitment that we’re going to do a better job going forward.”
December will see many new improvements and fixes coming to Destiny 2, along with release of the first DLC pack Curse of Osiris, and the beginning of season two.
The blog post specifically addresses the XP controversy: “Last weekend, we disabled a scaling mechanism that adjusted XP gains up and down without reflecting those adjustments in the UI […] the silent nature of the mechanic betrayed the expectation of transparency that you have for Destiny 2.”
This XP scaling has since been disabled, but Bungie is currently looking at ways to re-balance XP, and they admit leveling is too slow for some activities.
In related Destiny 2 news, you can now play a limited version of the game for free in the Free Trial. It’s available on PC, PlayStation 4, and Xbox One. The first expansion, Curse of Osiris, is arriving December 5.
Activision has announced that Call of Duty: WWII, which launched last Friday, has made more than $500 million in sell-through units worldwide over the first three days of its release. That’s more than the opening weekends for big Hollywood film releases Wonder Woman and Thor: Ragnarok combined, in case you were still wondering if video games were a big deal.
“We challenged our players to get their squads back together and they answered the call with the highest number of players we’ve ever seen on current gen consoles and PC,” said Eric Hirshberg, CEO of Activision. “Call of Duty: WWII returns the franchise to its roots and the results are incredible, selling twice as many units in its opening weekend as last year and setting the day one record for full-game downloads on PlayStation 4. And we’re committed to supporting the community with continuous improvements and new content.”
Call of Duty is one of the biggest, if not the biggest annual releases of the year. Call of Duty: WWII returns the series back to its original setting of World War 2, featuring both online multiplayer and a single-player campaign. The popular cooperative zombies mode also returns with a new campaign. Call of Duty: WWII has been getting mostly favorable reviews and is currently sitting at an 80% aggregate score on Metacritic.
Activision obtained the sales figures from both retail and digital sell-through (meaning actual units sold, not just those put on the shelves) and compared them to reported movie sales.
Call of Duty: WWII is available now for PlayStation 4, Xbox One, and PC. A Digital Deluxe Edition is available, and includes the Season Pass for future DLC. It’s rated M for Mature.
Death. Taxes. Call of Duty. Activision today revealed the newest Call of Duty game, and it definitely takes the series back to its roots. Call of Duty: WWII will presumably be launching this November, as with every other Call of Duty title for the last decade and a half.
— Call of Duty (@CallofDuty) April 21, 2017
We don’t know any details beyond the name and poster, and that it’s being developed by Sledghammer Games. An official livestream is scheduled for Wednesday, April 26 at 10 am Pacific/1 pm Eastern which should give out all the important details, such as platforms, multiplayer, and release date.
Sledgehammer Games previously developed Call of Duty: Modern Warfare 3 and Call of Duty: Advanced Warfare.
The Call of Duty series began life in 2003 as a series of World War II shooters, partially inspired by the war film Saving Private Ryan along with Medal of Honor: Allied Assault. Activision’s Kevin Kelly wrote a brief history of the first few Call of Duty games, which represent the World War II series (as opposed to the Modern Warfare and Black Ops series).
“This year Sledgehammer Games joins the WWII ranks of Call of Duty with Call of Duty: WWII, which will bring the series back to World War II after nearly ten years,” writes Kelly. “We can’t wait to tell you more about Call of Duty: WWII, so be sure not to miss the reveal livestream at 10 am Pacific on April 26. We’ll see you there, soldier.”