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It shouldn’t be a surprise that Star Wars Battlefront II will feature a cross-promotional event with the upcoming Solo: A Star Wars Story film. Starting May 16 Han Solo will temporarily wrest the spotlight in the Solo Season event, which will arrive showcase everyone’s favorite space scoundrel in both the original trilogy and the upcoming Summer film.
The Solo Season event will first showcase Han Solo’s action and story in the original trilogy, including a new map based on Jabba’s Palace from Return of the Jedi.
- Jabba’s Palace – Han Solo spent all of his time in the Palace encased in carbonite, but you’ll be able to blast your way through the alien gangster’s lair in Blast, Showdown, and Heroes vs. Villains modes in this new map.
- New 2v2 Hero Showdown Mode – This new round-based elimination mode will pit two iconic heroes vs two villains, such as Han and Chewy vs bounty hunters Bobba Fett and Bossk. Every round a new duo must be selected.
- New Appearances – Two new Appearances will be available for purchase, one for Lando and one for Leia. Both inspired from their looks in the Jabba Palace rescue scene in Return of the Jedi.
- Starfighter Custom Arcade – This custom arcade mode was heavily requested by fans as a way to practice piloting skills across all eras and spaceships.
The Solo event will continue in June with another influx of content that will tie-in to the new film. Solo: A Star Wars Story opens May 25 and features a young Han Solo (Alden Ehrenreich) when he first meets Chewbacca (Joonas Suotamo) and Lando Calrissian (Donald Glover).
Star Wars Battlefront II is available on PC, PlayStation 4, and Xbox One. It’s rated T for Teen.
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In the latest thrilling saga that is Star Wars Battlefront 2‘s release, EA and DICE have opted to completely remove all in-game purchases and microtransactions right before its release today. The stunning move comes as a direct response to the staggering amount of complaints and vitriol that Battlefront 2’s loot boxes and pricing economy have generated.
Today, we turned off in-game purchases for #StarWarsBattlefrontII. The game is built on your input, and it will continue to evolve and grow. Read the full update: https://t.co/asGASaYXVp pic.twitter.com/vQSOmsWRgk
— EAStarWars (@EAStarWars) November 17, 2017
“We hear you loud and clear, so we’re turning off all in-game purchases,” writes Oskar Gabrielson, GM of DICE. “We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.”
This is a complete 180 from the Reddit posts that EACommunityTeam made earlier this week defending the 40-hour grind it would take to unlock the top tier heroes. After resounding complaints, EA slashed hero costs by 75%. By eliminating the ability to purchase anything with real money they’ve taken it a step further.
Note that the message cryptically mentions that in-game purchases will return at a later date.
Many AAA games have some form of loot boxes, with Overwatch being a primary example. However, Overwatch’s loot boxes contain purely aesthetic goodies. Battlefront 2’s extra purchasable content unlocks new heroes and abilities to use in multiplayer, giving gamers with deeper wallets a direct advantage. Hence the outrage.
Does this news absolve EA of bungling its microtransactions, or are you skipping Battlefront 2 altogether? Early reviews show that the game itself is fun, though the single player campaign is disappointing.
Star Wars Battlefront 2 launches today on PC (Origin), PlayStation 4, and Xbox One. It’s rated T for Teen.