Fortnite may have become the gold standard of Battle Royale as a free-to-play title with loot boxes. The smaller, 10-person battle arena Darwin Project is following suit.
Indie Canadian studio Scavengers Studio has officially shifted Darwin Project from a standard pay-once model into free-to-play, supported by cosmetic items. Darwin Project is available on PC (Steam), as well as Xbox One. Xbox version will become free to play sometime later this week.
“We’ve said from the start that we’re committed to creating a fresh and exciting experience for Darwin Project players and viewers. With features like the Show Director who serves as a master of ceremonies, Spectator Interactions that let viewers directly interact with streams, and an emphasis on tracking that ensures players are always within arm’s reach of a tense confrontation, we still believe Darwin Project offers a quality experience unlike any other battle royale game out there.
“We’ve been fortunate to have a core community of players join us at a very early stage, with many still supporting us during Early Access, and the last thing we want to do is let those passionate players down.
“Lately, members of our community have reported longer queue times and difficulty finding matches in lesser populated servers. To bring in new players and maintain a level of activity that ensures players are able to get the most of out Darwin Project, we’ve decided to make it more accessible by removing the price tag.
“We’re aware that it’s a big change, and we want to reiterate that we’re remaining true to Darwin Project’s vision as we move forward.”
Players who previously purchased Darwin Project will receive the Founder’s Pack, containing a bunch of unique loot, on April 24. Those who would rather get a refund will have to go through Steam. Due to the shift in payment model, Steam is waiving the normal two-week time restriction on refunds.
Darwin Project launched earlier this year on March 9 via Steam Early Access and Xbox Games Preview. It has not yet been rated by the ESRB.
Indie Canadian developer Scavengers Studio has officially added two player co-op to their Battle Royale survival game, Darwin Project. Darwin Project is still in Early Access on Steam and Xbox Games Preview. Duo Mode has been added to PC, but still forthcoming on Xbox.
Darwin Project has seen a number of updates since its Early Access launch last month. Most recently is skill-based matchmaking, which should hopefully make for higher quality matches and not pit newbies against veterans.
“Players just starting out in the arena should still have a fighting chance, especially on Steam where some inmates have been practicing since the Closed Alpha days and have reached brutal levels of skill,” writes Simon Darveau, creative director, in a blog post. “It’s important for us that Darwin Project be as welcoming as possible, and to motivate new players to continue improving and refining their techniques, we want to avoid placing them in the same match as highly experienced players when possible.”
The update is live on both PC and Xbox, and Scavengers Studio explains it’s an algorithm system that will improve over time.
The special egg hunt Easter event is also going on this week, ending Friday, April 6. Players can find decorated eggs scattered around the arena. Collect enough and they can unlock frighteningly garish egg and rabbit-themed hats.
Darwin Project launched in March via Steam Early Access and Xbox Game Preview. It features a 10-person arena, with a Show Director helping or hindering players, and unique live-streaming integration. It’s due to officially launch later this year.
Scavengers Studio has announced the Early Access release date for Darwin Project: March 9. It will be available via Steam Early Access and Xbox Games Preview. The price was also revealed: $14.99.
March 9 will be the first time Darwin Project will be playable on the Xbox One. All the familiar features present in the PC betas will be available to Xbox players, including all the latest changes and updates that arrived in the most recent open beta.
Spectator Interactions were a big hit during the beta last weekend. They allow for viewers on Twitch and Mixer to vote on choices and influence the Show Director. The Show Director ultimately decides whom to bestow buffs upon and which zones to nuke, creating a dynamic Battle Royale battlefield.
In addition to the Show Interactions, the latest 1.7 patch added a rating system for Show Directors, private matches, map fixes, and general gameplay improvements.
Darwin Project will be available via Steam Early Access and Xbox Games Preview on March 9. It has not yet been rated but should fall somewhere around T for Teen, not including the colorful interactions provided by online multiplayer.
The Hunger Games-like Darwin Project is hosting its second, and final, open beta this weekend on PC. To jump in simply download the game from Steam. The beta ends Monday, February 26 at 9 am Pacific/12 pm Eastern.
Over 80,000 beta testers played the first open beta earlier this year, including me. Canadian developer Scavengers Studio has been implementing feedback with their latest 1.7 patch. Highlights include Twitch spectator interactions, password-protected private matches, and a number of changes and improvements to the Show Director role.
In Darwin Project, 10 players compete in a free-for-all match in a dangerous arena. It’s mini-Battle Royale, with the last player alive crowned the winner. An eleventh player takes on the role of the Show Director, with the ability to spawn useful items, bestow helpful buffs, and rain down terror on the competing players.
New 1.7 changes include a rating system that directly affects the Show Director’s powers to help curb abusive Show Directors or those who show too much favoritism to friends.
The game has been a big hit thanks to its user interaction with streaming. The Twitch Spectator Interactions are a new feature, previously only available on Mixer. A livestreaming Show Director can allow their viewers to vote on what to do, and whom to do it to. It’s the Hunger Games, but with less revolution and romance.
Darwin Project is due to hit Steam Early Access and Xbox Game Preview within the coming months. The final open beta ends Monday, February 26 at 9 am Pacific/12 pm Eastern.
As one of the smaller Penny Arcade Expos, PAX South remains a great destination for indie designers and publishers. This year Capcom dominated the showfloor with Monster Hunter: World, but bigger indie publishers like 1C, TinyBuild, Annapurna, Devolver Digital, and Crytivo also drew large crowds. Microsoft’s Mixer booth proved a popular destination, with the Hunger Games-like Battle Royale Darwin Project letting onlookers vote to help, or hinder, the players.
Here are the 20 most exciting indie games we saw at PAX South 2018.
Children of Morta
Developer: Dead Mage Platforms: PC, PS4, XBO Release: 2018
“Basically Children of Morta is a hack and slash roguelike story-driven experience,” said Rufus Kubica, Community Manager at publisher 11 bit Studios. We jumped right into some cooperative dungeon crawling within the beautifully pixelated, randomly generated world of Mount Morta.
I played as the spellcasting daughter who could blast fireballs and unleash tornadoes, while the fighter-dad could slam swords down all around him. Combat was a bit faster and more dynamic than a Diablo. The full game will have six family members to choose from for up to two players to adventure together.
Developer: Fourattic Platforms: PC, PS4 Release: February 13
Stop what you’re doing and watch the above trailer. Crossing Souls is dripping with cool animated style (complete with VHS scan lines!) and 80s pop culture. The real world 80s RPG setting reminded me of Earthbound, but with a much more active action-RPG combat system. I played through the very beginning, where our blue-haired hero wakes up at home and learns how to swing a bat by practicing with this dad in the backyard. Eventually you’ll control five characters, each with specific abilities that can be used to solve puzzles and defeat enemies.
Developer: Scavengers Studio Platforms: PC, XBO Release: 2018 (End of March for Early Access)
You like the explosive new Battle Royale genre but think it could use a bit more Hunger Games viewer participation? Look no further than The Darwin Project.
The Microsoft Mixer booth was constantly drawing a crowd thanks to this game. Ten players are dropped into a snowy warzone where they must scavenge for supplies and upgrades. A game master has full control of the arena, such as being able to bestow buffs on crowd favorites or nuke entire zones that the audience has voted on. Given the popularity of other Battle Royale games, I can see this being a huge release for Microsoft later this year. A limited time open beta is coming this weekend.
Developer: Phoenix Labs Platforms: PC Release: 2018
I saw Dauntless at last year’s PAX South, and it’s making my list again this year. The free-to-play Monster Hunter-lite is much more impressive this time around. Controls instantly felt intuitive, and it was fun immediately jumping into a hunt with three other players.
We battled Skarn, a rocky lizard monster who could slough off his rocky scales to slam into us or call up spikes of rock to impale us. My war pike had several different combos I could unleash using the light and heavy attacks, and I had to coordinate with my team to draw it away while we could revive each other when the going got rough. We ultimately fell short of slaying the monster but I hope to try again during the beta period. Open beta should be available later this summer.
Deep Sky Derelicts
Developer: Snowhound Games Platforms: PC Release: March 2018 (Available now via Steam Early Access)
Deep Sky Derelicts is Darkest Dungeon in space. Create a team of badasses and go on missions to loot derelict spaceships, along with a fantastic synthwave soundtrack and comic book panel-animations.
The spaceships act as dungeon crawls, and combat shifts to a turn-based system. Deep Sky Derelict’s unique twist is that each weapon and item you equip grants a selection of cards. Each character has a personal deck they use to attack enemies, shield allies, or apply buffs and debuffs. I want to play a lot more of this game.
Evolution: The Video Game
Developer: North Star Games Platforms: PC, iOS, Android Release: Spring 2018
The digital version of Evolution had just reached infancy at last year’s PAX South. This year I could see the fruits of their labor. The video game version is instantly familiar to veterans of the excellent tabletop game: create species, customize them with traits, and keep them well fed to earn victory points. The visuals and animation go above and beyond what I usually see in digital board game ports. Evolution is coming soon to PC, iOS, and Android and will feature cross-platform play and asynchronous multiplayer.
Developer: 11 bit Studios Platforms: PC Release: 2018
From the creators of This War of Mine comes another stark, human look at survival with Frostpunk. The world has ended, blanketed in unforgiving snow and frost. I had control of the last city, whose hub was represented by a giant reactor core that harnesses geothermal energy from deep within the Earth. From there I had to carefully expand outward, building houses and collecting resources for my survivors.
Unlike many city-builders Frostpunk is concerned with the day-to-day lives of your citizens. As in This War of Mine numerous random events will pop up, forcing you to choose how to lead your people. I could enact child labor laws for safe work, and later down the road enact even stricter and more dystopian ordinances, all in the name of survival.
Guns of Icarus Alliance
Developer: Muse Games Platforms: PC, PS4 Release: March 31 (Released last year on PC)
Guns of Icarus Alliance released last year on PC as a stand-alone expansion, adding new PvE elements to the team-based airship action. The build at PAX South was showing off the new PlayStation 4 version, which will have full cross-platform play and voice chat with the PC version.
One of the developers manned the wheel of our ship and shouted out incoming enemy airships as I and a handful of others ran around our flying steampunk zeppelin putting out fires, repairing guns, and firing on would be attackers. The level of coordination and teamwork required to succeed felt nicely challenging and fun.
Developer: Roll7 Platforms: PC, PS4, XBO Release: Early 2018
I had lots of hands-on time with Laser League during a private press meeting with 505 Games. Laser League is the clever combination of Tron’s light cycles with arena sports. Several different class roles are available, each with special abilities including stuns, cloaking, and attack. The arena is full of rotating beams of light that must be touched to change them to your team’s color – rendering them deadly to your opponents. It’s an intuitive system that rewards teamwork and quick decision-making, like any good sports match.
Twin stick space shooters are a dime in dozen, but Last Encounter’s four player local co-op is immediately exciting and fun. Within seconds of jumping in we were flying around firing our lasers and avoiding enemies. Each level was filled with dangerous hazards with keys to collect at the end, opening the way to a major boss battle against a giant ship that spawned smaller ships. Weapons and power-ups gave it a nice arcade-like feel, and the difficulty was mitigated by being able to resuscitate your downed allies.
Developer: Bishop Games Platforms: PC, PS4, XBO, Switch Release: March 2018
Light Fall comes from a long line of mysterious side-scrolling platformers. What sets it apart is the ability to create your own platforms. As I controlled the shadowy protagonist, I could create a platform underneath me simply by pressing the jump button again, up to four times. When I later ran into lasers blocking my path, I pressed a different button to summon a moveable platform above me, letting me block the lasers while I skirted underneath. I particularly enjoyed the richly-voiced old man owl who accompanies you from level to level.
The Lord of the Rings Living Card Game
Developer: Fantasy Flight Interactive Platforms: PC Release: 2018
Fantasy Flight Games are one of the premiere board game developers, and now they’re bringing one of their best card games to digital form. The Lord of the Rings Living Card Game looks similar to Hearthstone, but it’s actually entirely cooperative. It’s designed for solo or up to two players to choose three heroes and battle against Sauron’s gathering forces during the early days of the adventure.
The ‘Living Card Game’ means it does not rely on random booster packs. Instead you purchase expansion packs knowing exactly which cards they will include. That is very appealing in an era where we’re being smothered in loot boxes.
Developer: Sabotage Studio Platforms: PC, unannounced consoles Release: 2018
The Messenger was one of the most impressive games I saw at the show floor. On the surface it looks like yet another retro-inspired, pixelated platformer, complete with Ninja Gaiden-style protagonist. Dig slightly deeper and you’ll discover a killer chiptune soundtrack, delightfully funny dialogue, perfect controls and level design, and a well-structured world that actually evolves from 8-bit into 16-bit, then into full on Metroidvania. The Messenger could absolutely be the next Shovel Knight in pitch-perfect retro gameplay.
Developer: Digital Sun Games Platforms: PC, PS4, XBO, Switch Release: 2018
What if Link only adventured at night, and ran a shop during the day? That’s the question posed by Digital Sun Games in Moonlighter. The dungeon crawling portions was an exact recreation of old school top-down Legend of Zelda. As I gathered treasure my backpack would fill up, prompting me to return to town to put the goods on display. There’s a deep economy system where you have full control over setting prices for each object, noting what sells and how happy your clients are. Make money, purchase better gear, and make it farther into the dungeon. Capitalism, ho!
Developer: Spearhead Games Platforms: PC Release: 2018
From the developers of story-driven action-RPG Stories: Path of Destinies comes another story-driven action-RPG in Omensight. The level design and combat felt very similar as I used mystical abilities to grab foes from afar and create a time-slowing bubble.
I traversed a temple level with my rat-woman ally, but when we reached the end I had to make a choice with how to deal with the bird priest. One choice sided with her as we took on the priest in a boss fight, while the other let me side with the priest, skipping the fight but also losing her friendship. The full game will feature numerous choices and paths as you discover how to prevent the end of the world.
Developer: CreativeForge Games Platforms: PC Release: 2018
It’s the 1980s and we’re knee-deep in spy warfare during the Cold War era. Phantom Doctrine most closely resembles XCOM with its turn-based tactical combat, but it’s all the other systems that make it interesting, from using your spies to distract guards (provided they know the language of the locals) to capturing and brainwashing enemy spies and turning them to your side with a trigger phrase.
Phantom Doctrine uses all the best bits of all your favorite spy movies, including the classic corkboard string-and-thumbtack walls where you try to decipher clues to uncover hidden plots and secrets. All these systems have the potential of buckling under their weight, but from what I played I’m confident CreativeForge Games has a firm grasp on how to create a memorable spy game.
Pillars of Eternity II: Deadfire
Developer: Obsidian Entertainment Platforms: PC Release: 2018
Obsidian remains one of the best RPG developers around. To say I’m excited for the sequel to my personal game of the year three years ago is an understatement. Pillars of Eternity 2 is looking fantastic, taking the tactical RPG into the pirate-filled archipelago of the Deadfire. Everything is getting nice little tweaks and facelifts, from the UI to combat. Now you can program your entire party Final Fantasy 12-style, letting you show off your skill as a tactician as you chase after a giant runaway god-statue.
Developer: We Are Fuzzy Platforms: PC, Switch Release: 2018
Sleep Tight has a noticeably kid-friendly aesthetic and theme – you’re a kid who must protect his bedroom from incoming monsters. It’s one part tower defense and one part twin stick shooter as I used my earn star power to craft super-soaker weapons and walls made of couch cushions. Don’t let its cute graphics fool you, Sleep Tight is still a challenge as you’re tasked with surviving as many nights as you can.
The Swords of Ditto
Developer: OneBitBeyond Platforms: PC, PS4 Release: Early 2018
Swords of Ditto had one of the loveliest, brightest art styles of all the games I saw. The animations are equally gorgeous as my randomly generated character woke up on a beach to grab the sword and continue the 16-bit Zelda-like adventure. The catch? Dying is permanent, generating a new hero with different weapons each time. But your progress through the world is saved, creating an interesting rogue-like Zelda experience.
Developer: Funomena Platforms: PC, PS4 Release: Early 2018
Wattam has suffered through development hell to emerge as a quirky, fun little adventure puzzle game coming this year. It’s from the creator of Katamari Damacy, and feels very similar in theme as you discover the world around you through the various goofy anthropomorphic objects and characters. Analog controls, cheery music, and bright smiles help sell this as a good-feeling, light-hearted puzzle game.