Tales from the Borderlands
Tales from the Borderlands is a spin-off title from the Space Western Borderlands series. This game has vastly different mechanics than the other Borderland titles, and is largely a stand-alone game, though there are references to other games and characters in the story. It is an episodic game, and we will be updating this entry when new episodes are released.
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Story & Themes
Rhys works for Hyperion, a mega-corporation of shady morals. When he is suddenly and unexpectedly demoted from a semi-prestigious position to janitor by an old rival, he and his friend Vaughn decide to get back at the rival. Their idea involves stealing a deal from under his nose, and embark for the surface of the planet.
Meanwhile, Fiona and her younger sister, Sasha, are the adopted, grown adoptees of a con man and thief. They've lived in the tumultuous, backwater cities of the planet their entire lives, and are no fans of Hyperion. As the game progresses, we find out that they are both involved in the deal Rhys is attempting to steal, and things quickly go bad, leaving the group without the artifact and without the money. They agree to work together for the time being as they have little other choice.
Tales from the Borderlands emphasizes class differences and ethical decision-making in the face of complex issues.
- Did you sell out Vaughn when you had a chance? Did you do it because that's what Rhys would have done, or because that's what you would have done?
- Do you think Sasha's treatment of Rhys is fair? She herself is a criminal, after all. Is criminality different when done on a corporate scale? Why do you think she distrusts him so much?
- Were you hurt or upset when Fiona and Sasha's adopted father betrayed them? Do you think his betrayal negates his place as a father figure? If he were their "real" father, would that change anything? What does it mean to be a family?
Point-and-Click Adventure, Role-Playing (RPG)
Interests / Subjects:
Cars, Environmental Issues, Humor, Monsters, Robots/Mechs, Science Fiction, Social Justice, Steampunk
COMPETENCIES / INTELLIGENCIES:
Communication skills, Critical thinking, Emotional intelligence, Ethics, Leadership, Physical coordination, Reading, Reaction Time
REGION OF ORIGIN: