girl gamers

“Girl Gamers” are Three Times as Likely to Pursue STEM Degrees

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A recent study published in the scientific journal Computers in Human Behavior found that young teenage women who were classified as heavy gamers (nine or more hours of gaming a week), were three times more likely to pursue a degree in science, technology, engineering, or mathematics (STEM).

Likewise, a startling 100% of young women who were already in STEM degrees identified themselves as gamers. The study shows that encouraging gaming for adolescent girls is likewise encouraging them to consider education and careers in STEM.

The research was funded by the British Academy and led by Dr. Anesa Hosein. Dr. Hosein is Program Director of PhD in Higher Education at Surrey and self-identifies as a “geek gamer.”

“Despite the pioneering work of people like Jocelyn Bell Burnell and Surrey’s own Daphne Jackson, the first female Physics professor, there are still too few female STEM role models for young women,” said Dr. Hosein. “Our research shows that those who study STEM subjects at degree level are more likely to be gamers, so we need to encourage the girl gamers of today to become the engineering and physics students and pioneers of tomorrow.”

Per the study, Dr. Hosein recommends that any young woman with a pre-disposition toward gaming should be empowered to make the connection between her hobby and the adjacent career fields. She suggests attending gaming panels and meeting STEM role models, and for educators to include gaming as part of STEM curriculum.

“It therefore makes sense, in the short-term, that educators seeking to encourage more take up of STEM subjects should target girl gamers, as they already may have a natural interest in these subjects,” said Dr. Hosein. “We need to get better at identifying cues early to recognize which girls may be more interested in taking up STEM degrees.”

hello piano

Learn How to Play Piano with Hello Piano App

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Mobile developer Gismart has launched Hello Piano on iOS. Hello Piano is a music-focused educational app that teaches users how to play piano through games, trivia, and puzzles.  It’s available now for iPhone and iPad.

“Hello Piano is the start of music education products for Gismart,” said Dmitri Lipnitsky, CEO, Gismart. “We are aiming to fight boredom, a chief enemy of educational success, and offering gamified learning experience, featuring a balanced mix of theoretical knowledge and practice. We’ve had a great success with our music entertainment apps such as Beat Maker Go that has amassed over 25 million downloads to date and is a leading beat making app on the App Store, and now keen to expand our product portfolio with music educational products.”

Hello Piano focuses on four teachable areas: ear training, reading music, rhythm training, and playing techniques. The app is designed as a serious, daily exercise, with lessons that can be absorbed in 15 minutes a day. It features a Daily Practice mode to ramp up skills, and tracks progress in the My Stats section. It gamifies much of the teaching, including adding achievements and difficulty settings.

Hello Piano works as a subscription service. The app is free to download and includes a 3-day free trial. Subscriptions cost $7.99 per week or $19.99 per month.

Gismart is a UK-based mobile developer that specializes in music-focused game apps. Hello Piano is their first foray into edutainment and educational software.