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Private Division (a publishing label under Take-Two) has announced a sequel to critically acclaimed spaceship launching simulator Kerbal Space Program. Kerbal Space Program 2 is slated for a Spring 2020 release on PC (Steam and “other storefronts”), and arriving “shortly after” on PlayStation 4 and Xbox One.

Kerbal Space Program 2 will continue using real-world science and physics while opening up the simulator to exploring new planets, travelling through the stars, and establishing colonies. For the first time the Kerbals will be able to build space stations without worrying about planetary gravity.

The sequel will also add multiplayer for the first time, as well as modding support and an improved tutorial to help ease new players into the world of rocket science.

The original Kerbal Space Program was developed by Squad; the sequel is being developed by Star Theory (Monday Night Combat).

“Kerbal Space Prgoram has always been about pushing the boundaries of innovation and creativity, and with Kerbal Space Program 2 we take that premise even further,” said Nate Simpson, Creative Director, Star Theory. “We are introducing several new ways for players to challenge themselves, including new physics puzzles to solve, new planetary destinations to conquer, and new ways to advance their own deep-space program. This continues to be a game about exploration, imagination, and understanding rocket physics – with plenty of wild crashes along the way.”

Kerbal Space Program 2 will launch next Spring on PC by March 31 (the end of Take-Two’s fiscal year). It’s also coming to PlayStation 4 and Xbox One at a later date.


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Eric has been writing for over nine years with bylines at Dicebreaker, Pixelkin, Polygon, PC Gamer, Tabletop Gaming magazine, and more covering movies, TV shows, video games, tabletop games, and tech. He reviews and live streams D&D adventures every week on his YouTube channel. He also makes a mean tuna quesadilla.