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Shape of the World is a first-person explorer – a much better moniker than ‘walking simulator.” Indie developer Hollow Tree Games announced that in addition to PC, Xbox One, and PlayStation 4, Shape of the World is also coming to Nintendo Switch when it launches later this spring.

“I’m thrilled to officially announced that Shape of the World is coming to Nintendo Switch this year,” said Stu Maxwell, founder of Hollow Tree Games. “Nobody on the team expected the game to look so nice on the Switch, we’re really happy with it. We can’t wait to see what everyone else thinks.” Maxwell is also the senior VFX artist for The Coalition, the studio behind Gears Of War 4.

Shape of the World casts you as a stranger in an even stranger land, a living world that reacts to your presence. The colorful forest materializes all around you was you walk through it. Witness the emergence of mountains, waterfalls, caves, and all matter of wildlife. It’s described as a “relaxing interactive experience,” and players are encouraged to explore at their own pace.

The forest actually regrows in new ways with each pass, infusing elements of procedural generation. A dynamic soundtrack also shift along with the visuals, creating new experiences around every corner.

Hollow Tree Games ran a successful Kickstarter campaign in 2015 to fund Shape of the World.

Shape of the World will be featured at the Game Developer’s Conference this week at the Indie Megabooth. It’ll also be playable at PAX East 2018 in Boston next month, again at the Indie Megabooth.

Shape of the World will launch on PC, PlayStation 4, Xbox One, and Switch within the next few months.


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Eric has been writing for over nine years with bylines at Dicebreaker, Pixelkin, Polygon, PC Gamer, Tabletop Gaming magazine, and more covering movies, TV shows, video games, tabletop games, and tech. He reviews and live streams D&D adventures every week on his YouTube channel. He also makes a mean tuna quesadilla.